Still gotta tweak a lot since i have to lower the poly count. Anyways i am just texturing this at the moment. I wanted to get some sort of fake reflection / spec on the edges on those triangular shapes. So instead of painting it all by hand, i found a much better and faster solution. Of-course something like this would be more ideal to set up for your spec map. Which is what i plan on doing it later when i reach that stage. But for the moment, just doing some test runs.
Anyways posted picture below, showing the technique i used to create a fast reflection/ spec.